1. Life is Strange: Before the Storm CODEX is a new three part; standalone adventure set three years before the first game in the BAFTA award-winning franchise.You play as sixteen-year old Chloe.
  2. Download Life is Strange 2 Demo Download. Captain Spirit is a free demo set in the Life is Strange Universe that contains links to the brand new story & characters of Life is Strange 2. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.

Life Is Strange for Mac, free and safe download. Life Is Strange latest version: Life Is Strange - Solve the mystery of Arcadia Bay. Life Is Strange is a groundbreaking entry in visual storytelling, placing you in the middle of a. Life is Strange is an absolutely breathtaking and amazing story that is worth every single cent of its asking price. It brings an amazingly detailed and immersive world to the Mac and the porting is flawless. No visible problems have been encountered during the playthroughs at all and the Mac port is at or near perfect of the game.

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Life is Strange

Developer: Dontnod Entertainment
Publishers: Square Enix (Windows), Feral Interactive (OSX and Linux)
Platforms: Windows, Mac OS X, Linux
Released internationally:
Episode 1: January 30, 2015,
Episode 2: March 24, 2015,
Episode 3: May 19, 2015,
Episode 4: July 28, 2015,
Episode 5: October 20, 2015,
Full Season Patch: June 16, 2016,
Mac OSX Full Release: June 16, 2016,
Linux Full Release: July 21, 2016

This game has unused graphics.
This game has unused cinematics.
This game has unused sounds.
This game has unused text.
This game has revisional differences.

This game has a notes page

Life Is Strange is an episodic game where you take the role of Maxine 'Max' Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.

  • 2Unused Text
  • 3Unused Audio
  • 4Oddities

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Sub-Pages

Episode 1: Chrysalis
'When a door closes, a window opens.. Or, something like that.'
Episode 2: Out Of Time
'Since you're the mysterious superhero.. I'll be your faithful chauffeur and companion.'
Episode 3: Chaos Theory
'I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!'
Episode 4: Dark Room
'Welcome to the end of the world, ladies.'
Episode 5: Polarized
'Time to change time..'
Revisional Differences
Changes made across episodes and with the Physical Release Patch

Unused Text

Unused Text meant to be used across all episodes.

HUD.INT

There is no instance where this text is shown. when the player is unable to leave the area, the text is instead faded out.

(Source: Original TCRF research)

Unused Audio

General Voice Lines

Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.

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Audio:Cue:Line:
Act_GEN_AngerDisagreement_Max_30='No way'
Act_GEN_AngerDisagreement_Max_40='Are you serious ?'
Act_GEN_AngerDisagreement_Max_120='You gotta be kidding me!'
Act_GEN_BoredomDisappointment_Max_10='This blows.'
Act_GEN_BoredomDisappointment_Max_30='Just great.'
Act_GEN_BoredomDisappointment_Max_80='Well…'
Act_GEN_BoredomDisappointment_Max_150='Duh'
Act_GEN_NegativeSurprise_Max_10='Damn!'
Act_GEN_NegativeSurprise_Max_20='Damn it!'
Act_GEN_NegativeSurprise_Max_100='Rats!'
Act_GEN_NegativeSurprise_Max_220='NO!!!'
Act_GEN_NotWorking_Max_10='It won't work'
Act_GEN_NotWorking_Max_20='This does not work'
Act_GEN_NotWorking_Max_30='No can do'
Act_GEN_NotWorking_Max_60='Not gonna happen '
Act_GEN_NotWorking_Max_70='Well, this isn’t working'
Act_GEN_NotWorking_Max_90='I best try something else'
Act_GEN_PositiveSurprise_Max_10='Wowser!'
Act_GEN_PositiveSurprise_Max_20='Awesome.'
Act_GEN_PositiveSurprise_Max_30='Oh yes.'
Act_GEN_PositiveSurprise_Max_50='Hella yes!'
Act_GEN_Useless_Max_10='I don't need to do this'
Act_GEN_Useless_Max_20='No need for this'
Act_GEN_Useless_Max_30='This is useless'
Act_GEN_Useless_Max_70='Max, this is pointless'
Act_GEN_Useless_Max_80='Stop, Max'
Act_GEN_Useless_Max_90='This is worthless'


These lines go unused as each location has its own set of unique idle dialog.

Audio:Cue:Line:Note:
Act_GEN_Idle_Max_10='Yep, I'm bored now'
Act_GEN_Idle_Max_20='Boring'
Act_GEN_Idle_Max_30='La dee da, la dee da'
Act_GEN_Idle_Max_40='I’m just chilling like a villain'
Act_GEN_Idle_Max_50='So I guess I’ll just chillax for awhile'
Act_GEN_Idle_Max_60='How long can I stand standing here ?'
Act_GEN_Idle_Max_70='If time is like a river, I’m stuck here'
Act_GEN_Idle_Max_80='What to do, what to do…'
Act_GEN_Idle_Max_90='Max, you need to stop talking to yourself. Agreed ?'Max answers to herself with 'Yes', which is not included in the subtitle.
Act_GEN_Idle_Max_100='Tick tock, tick tock, tick tock…'
Act_GEN_Idle_Max_110='That’s all she wrote, folks'
Act_GEN_Idle_Max_120='It’s great to watch the world pass you by..'
Act_GEN_Idle_Max_130='I’d love to stand in this spot forever'
Act_GEN_Idle_Max_140='And then inertia set in'
Act_GEN_Idle_Max_150='If I took a selfie now, it would be a still life'


In the final game, objects and optional photos in Max's possession are unaffected by her powers.
The inclusion of this dialog is rather strange, as it did not exist in the What If Prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.

Audio:Cue:Line:
Act_GEN_PhotoRewind_Max_10='Aw shit, my photo vanished!'
Act_GEN_PhotoRewind_Max_20='Man, there goes another Pulitzer!'
Act_GEN_PhotoRewind_Max_30='Damn, I wanted to keep that picture!'
Act_GEN_PhotoRewind_Max_40='Are you kidding me? I wanted that shot!'
Act_GEN_PhotoRewind_Max_50='I totally lost that picture forever.'
(Source: Original TCRF research)

Oddities

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Strange

DVD Cover Textures

A model of a stack of DVD Cases uses concept art as textures.

Life is strange mac free. download fullLife
Column 1Column 2Column 3Column 4
Row 1
Row 2N/A
Row 3N/AN/A

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Polaroids in Chloe's Room

Some of the Polaroids in her room are reused concept art and stock images, dating back to the earliest known points of development. Java se 6 download mac.

Column 1Column 2Column 3
Row 1N/AN/A
Row 2N/AN/AN/A
Row 3N/AN/A

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(Source: Kett Redfox, IgelRM)
The Life is Strange series
WindowsLife is Strange • Life is Strange: Before the Storm

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